RadDad772 personal blog
Find info here about emulators I’ve written, and also blog posts about emulators I’ve written!
Posts
Nintendo DS Geometry & Rendering Engine notes, the basics, and the vertex cache and edge finding for RE
Super Nintendo vs. Genesis/MegaDrive vs. GameBoy Advance, part 4: APU
Super Nintendo vs. Genesis/MegaDrive vs. GameBoy Advance, part 3: GPU
Super Nintendo vs. Genesis/MegaDrive vs. GameBoy Advance, part 2: CPU
Super Nintendo vs. Genesis/MegaDrive vs. GameBoy Advance, part 1: Intro
Notes on GBA PPU: How windows work
Notes on GBA PPU: How mosaic works
Notes on GBA PPU: Windows and Blending
The journey so far: what I’ve emulated
The inflection point of emulation accuracy
The Address and Data Busses: How to Understand Mappers
Genesis VDP internals, part three: basic timing, DMA, and VRAM access slots
Genesis VDP internals, part one
Oops, I JIT’d
How to get to GameGear from SMS
WebAssembly via AssemblyScript
Unit tests for your CPU, and the weird, wonderful ZX Spectrum
Timing for games and emulators in JavaScript, and, a tiny bit of news
JavaScript: Return of the Woes
SNES myths
Testing your CPU emulator
Emulating in Javascript, and also, emulating the 65c816 with cycle accuracy and speed
Notes on the WDC 65c816
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